
Delta Green: Handler's Guide
This massive, full-color volume is filled with deep resources just for theĀ Delta GreenĀ game master.
- THE PAST:Ā details on the world and history of Delta Green.
- THE UNNATURAL:Ā details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
- THE SCHISM:Ā deep details on the Delta Green organization itself -- or rather, two different Delta Green groups, not always working to the same ends.
- THE OPERA:Ā guidelines for creating scenarios, running campaigns, and customizing the setting.
- APPENDICES:Ā a ready-to-play scenario, "The Sentinels of Twilight," a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.
Further terrors can be found in the companion volume, the silver Ennie Award-winningĀ AGENT'S HANDBOOK, and in the free quickstart rules, the gold Ennie Award-winningĀ NEED TO KNOW.
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Description
This massive, full-color volume is filled with deep resources just for theĀ Delta GreenĀ game master.
- THE PAST:Ā details on the world and history of Delta Green.
- THE UNNATURAL:Ā details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
- THE SCHISM:Ā deep details on the Delta Green organization itself -- or rather, two different Delta Green groups, not always working to the same ends.
- THE OPERA:Ā guidelines for creating scenarios, running campaigns, and customizing the setting.
- APPENDICES:Ā a ready-to-play scenario, "The Sentinels of Twilight," a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.
Further terrors can be found in the companion volume, the silver Ennie Award-winningĀ AGENT'S HANDBOOK, and in the free quickstart rules, the gold Ennie Award-winningĀ NEED TO KNOW.












